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Lollipop Chainsaw Heads to Film
2026-09-19
A pink lollipop and a chainsaw make a better opening image than a press release. At the Tokyo Game Show, the cult Japanese video game Lollipop Chainsaw was announced for a feature-film adaptation. That odd pairing is the point. You are not being sold a sober survival story; you are being invited into a candy-colored zombie slaughterhouse with a grin.
This is a smart gamble, provided the film keeps its nerve. The game earned its following by treating its premise as both action spectacle and a joke aimed at action spectacle: Juliet Starling, a cheerleader with a chainsaw, fights the undead while pop brightness collides with gore. That tonal collision is hard to bottle. Make it too polished and you lose the trashy snap. Make it too smug and the joke goes flat. You need the comedy to bite, not apologize.
The announcement is exciting precisely because it leaves the hard questions hanging. A feature film must decide whether Juliet remains the engine, whether the undead chaos stays playful, and whether the story can carry viewers who never touched a controller. None of that is automatic. Video-game adaptations often mistake recognizable props for character. Here, the lollipop, the blade, and the blood are only packaging unless the movie finds a pulse beneath them. So, would you buy a ticket for this gleefully ridiculous mix, or is the joke better kept in your hands?
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